4/29/2023 0 Comments Second life debug settings![]() ![]() Make sure your computer meets the Minimum system requirements. Using anti-Malware software to remove spyware, viruses, and other malware.įollow the recommendations here to improve overall performance of Second Life and address many common problems. If you alter, transform, or build upon any content in this blog, the resultant work will only be distributed under the same or similar licence.Routinely removing unwanted files and programs from the system.Any sharing/reproduction/other use is not for commercial purposes.Full and correct attribution to this blog and author are given.original material within it may be shared / reposted / quoted in part or in whole in electronic and/or printed format, providing: This blog is Creative Commons - Attribution - NonCommercial - Share Alike. ![]() No warranty, express or implied, nor any legal liability is assumed for the accuracy, completeness, or usefulness of any information, product, or service offered at or through such linked sites, or for any consequences arising from the use of such links. ![]() Links to other web / internet locations are offered as a convenience only. Unless expressly stated otherwise, no affiliation with, or sponsorship by, any platform or entity mentioned in these pages should be assumed.Ĭomments submitted to these pages represent the views and opinions of those authoring them, and do not constitute any endorsement on the part of the author of this blog. My Viewer Review Systems Specs Virtual Community Radio Virtual Community Radio BlogrollĪll written material with articles in this blog, unless otherwise stated via citation and / or reference, is © Inara Pey.Īll other trademarks found within this blog are properties of their respective owners, and are duly acknowledged no attempt to infringe on any such copyright or trademark is intended. On Viewer 2 (and Viewer 2 based TPVs), the change will be interactive, and will not require a restart. Note that for Viewer 1 (including all 1.2x based TPVs), you will need to relog after making these changes in order for them to come into effect. This will display a pop-up window, into which you can enter the commands on the left of the following table (commands Viewer-dependent), and then adjust the X, Y, Z values as shown to achieve the desired view. Alternate camera settings you can easily enter into the viewer’s debug panel to get a better look at Second Life.ĭebug can be accessed by pressing CTRL-ALT-D (PC) or CTRL-OPT-D Mac) to enable the Advanced menu (if ADVANCED is not already visible in the menu bar at the top of your Viewer window), then clicking on DEBUG SETTINGS towards the bottom of the Advanced menu itself. A 20x20m room might take 16 prims where the same room done to 10x10m scale takes up only 1/4th the land area and can be done in a mere 6 prims (or even 3 prims if you build as efficiently as possible) because you don’t bump heads with that 10x10x10m prim size limit. These up-scaled builds also eat more of our alotted prims. We can’t re-size our land to match, afterall, so we either need to buy more or settle for a “smaller” build. The irony of all this up-scaling is that it makes SL smaller. You’d easily be able to navigate a 5x5m apartment with a typical 2.59m high ceiling. This is correct, however with a proper 3rd person view you’d only really be affected by a room as small as about 2x3m, like a bathroom or walk in closet. Some will point out that you need to compensate for any third person view. We need to build so much larger to compensate for SL’s camera. ![]() 5m high ceilings instead of the more typical 2.59, 20x20m rooms instead of 10x10m or 5x5m rooms. And yet, the environments we build and explore are larger still, often fully double scale compared to real life. It’s common knowledge that avatars are generally oversized, often close to 7 or 8′ tall, some pushing almost 9′. More like you’re watching a character from afar rather than interacting with the world through them. As a result, the camera sits way over your avatar’s head, angled down. Unfortunately, the SL camera does not take advantage of any of that experience. Game developers spent decades experimenting, improving and pretty much perfecting the art of camera placement in 3D videogames. In the videogame industry this is common wisdom. ![]()
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